A network simulation language.

["Design and Implementation of a Pascal Based Interactive Network Simulation Language", R. Lakshmanan, PhD Thesis, Oakland U, Rochester MI 1983].

(01 Jan 1995)

<computer programming> A term describing a program whose input and output are interleaved, like a conversation, allowing the user's input to depend on earlier output from the same run.

The interaction with the user is usually conducted through either a text-based interface or a graphical user interface. Other kinds of interface, e.g. using speech recognition and/or speech synthesis, are also possible.

This is in contrast to batch processing where all the input is prepared before the program runs and so cannot depend on the program's output.

(01 Feb 1996)